Tag Archives: oculus rift

Marvel is bringing its superheroes to VR with a new Oculus-exclusive game

The Incredible Hulk and some of his other box office money-grabbing super pals will be coming to the world of virtual reality.

Marvel Powers United VR, announced at Disney’s D23 event on Saturday, will allow players a chance to step into the shoes of some familiar heroes as they destroy lots of stuff in VR.

Powers United VR, an Oculus-exclusive, looks pretty similar to existing VR wave shooters like Robo Recall, though its multiplayer could spice things up a bit. The main highlight will obviously be having IP from Marvel; players will be able to choose from 12 different Marvel characters as they exact righteous mayhem.

The title is being developed by Sanzaru Games, which has already done a couple VR titles for the Rift, including VR Sports Challenge and Ripcoil.

Facebook and Oculus have devoted $500 million to funding made-for-VR content. Oculus has been doing so largely with the hopes of attracting exclusives and interest from top AAA game publishers who have been reticent to invest significant cash into a space with so few users relative to console and PC audiences.

Marvel-Superheroes

With Marvel, Oculus has found a partnership that allows it another big name exclusive to show off its highest-end Rift and Touch controller hardware, which it has heavily discounted in recent months as Facebook looks to sell units and keep up with competition in the niche VR space.

Building a hefty library of exclusives is even more important to the company following E3, where Oculus was largely overlooked as the highly influential ZeniMax-owned Bethesda announced a number of titles from blockbuster series, including DOOM, Fallout and The Elder Scrolls, that it will be porting to competing virtual reality systems like HTC’s Vive and Sony’s Playstation VR. This comes as Facebook fights an injunction from the Oculus/ZeniMax lawsuit, for which it has already been ordered to pay up a half-billion dollars.

Marvel Powers United VR is bring slated for a 2018 release.

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Marvel is bringing its superheroes to VR with a new Oculus-exclusive game

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Facebook’s bold and bizarre VR hangout app is now available for the Oculus Rift

Facebook’s most fascinating virtual reality experiment, a VR hangout session where you can interact with friends as if you were sitting next to one another, is now ready for the public. The company is calling the product Facebook Spaces, and it’s being released today in beta form for the Oculus Rift. The news, announced this morning at Facebook’s F8 developer conference in San Jose, means anyone with a Rift and Touch controllers can join up to three other people in a virtual playground. There you can watch videos, take photos, and engage in a number of different VR activities together.

Spaces was first shown off at the Oculus Connect conference in October, when Mark Zuckerberg donned a Rift onstage and joined other Facebook employees in an early version of the product. We saw the Facebook exec play a game of chess, teleport to different locations, and even take a mixed-reality selfie with his wife Priscilla Chan, who dialed into the VR room using Facebook Messenger. While it built off similar experiences, like the existing Oculus Rooms feature for Gear VR and Oculus’ Toybox demo from two years ago, Spaces was bizarre and powerful enough to get everybody talking about what the future of VR technology could enable.

“We wanted the idea out there,” says Mike Booth, a product manager on Facebook’s social VR team, on why the company showed off Spaces so early. “Last year at F8, people didn’t know what Facebook was doing buying Oculus.” But by the time Oculus Connect rolled around that fall, it was clear Facebook was pursuing VR as a “people-centric computing platform,” Booth says. Having Zuckerberg demonstrate it was a way to communicate that to the world. The strategy worked — the demo became the most talked-about part of the conference because it illustrated exactly how Facebook imagined VR as a social instrument and not just a way to play immersive games.

Spaces as it exists today is not so different from the demo Zuckerberg showed off. You have a floating torso for an avatar complete with clothing and a custom animated face you get to design yourself. That avatar is then dropped into a roundtable environment with a number of different tools at your disposal, accessible from a panel under your wrist and from a console in front of you on the table. The entire idea of Spaces is to treat the platform as a place where you both create and pull in outside content to interact with, be it doodles you make yourself or games you play right there in VR, to photos and videos from across the internet.

For instance, you can toggle through the console to the art tab to produce a virtual pencil and start doodling in midair. Anything you draw is transformed into an interactive object, so you can illustrate a hat you can then wear on your head or a sword you can pick up and swing. There’s also a selfie stick that lets you snap portraits of yourself and your friends inside the VR environment.

 Selfie
 

Sitting in the center of the room is a sphere of sorts that can change the background around you. It will accept any number of pre-rendered options, like an underwater environment or one that sends you to space. But you can also scroll through your Facebook account, find a 360-degree photosphere made from a smartphone panorama, and turn that into the environment. Booth says this is a way to relive memories with others. “It’s not like a chatroom. It’s not like, ‘Okay, we’re here. Talk amongst yourselves,’” he says. “You have your Facebook content. I’ve got mine.”

Source:

http://www.theverge.com/2017/4/18/15332658/facebook-spaces-virtual-reality-oculus-rift-f8-conference-2017